Graduated with a BA of Game Development with a focus on 3D Modeling in San Francisco, California. What motivates him to do his best is by building objects to help storytellers and level designers enhance the player’s experience. He researches games, movies, and real-life objects to observe the different design aspects the creators make. This research contributes to his attention to detail and inspires his art.
Creating props for different levels in the game.
Meta Quest 1 / Meta Quest 2 / Meta Quest Pro
- Testing pre-release builds and release builds on multiple headsets.
- Executing test plans that cover various types of analysis.
- Document detailed issues, monitor active issues, and verify issues are fixed.
- Work in faced paced environment testing and running demos for leads, directors, and other higher-up personnel
Crash Bandicoot 4: It's About Time (Release: 2020/2021)
Xbox One / PS4 | 2020 and PS5 / PC | 2021
Crash Team Rumble (Release: 2023)
- Tested pre-release builds / release builds / patches on multiple systems / consoles.
- Executed test plans.
- Identified bugs, freezes and glitches.
- Documented clear detailed bug reports with various attached media: Videos, Screenshots, Debug Logs, etc.
- Verified bug fixes and monitored active issues.